Bob Benton: Super-Hero and Super-Pharmacist

By day, Bob Benton is a seemingly normal — and incredibly brilliant — pharmacist who runs his own small drug store. However, whenever evil or danger appears, he becomes the costumed crime-fighter known as the Black Terror. Thanks to “formic ethers” he invented, he has gained heightened strength, speed, agility, and endurance. But even more than that, he has the power of pharmacy.

Scene from America's Best Comics #24
Scene from America's Best Comics #24

In this story from America’s Best Comics #24, Ben Benton and his assistant Tim were attending an estate auction when a group of thugs “forcibly” persuaded an elderly antique buff from bidding on a certain old chair. The chair had been used to hide some priceless jewelry, which the gang stole, fought off the Black Terror, and then escaped.

This is impressive detective work on the Terror’s part. He is able to recognize the exact drug in the pill, despite the fact that it was a specially compounded pill. In other words, this was no mass-produced pill, but instead one that was created from the constituent chemicals by a local pharmacist — no easy to read manufacturer’s markings! That’s why it’s so impressive that the Terror was able to identify the medication just by looking at it and without having to run any tests at all.

Dilantin sodium (more commonly known as just “Dilantin“, or by its generic name “phenytoin“) is a potent anti-seizure drug. It was first discovered in the early 1900s, but it wasn’t until 1938 that its ability to treat seizures was recognized. It was approved by the FDA for epilepsy in 1953, and quickly became one of the main seizure medications because it lacked the severe sedative side effects of previous medications. It is still a common medication for epilepsy today. (This story appeared in 1947, several years before Dilantin was FDA approved, so the Terror is probably correct in referring to it as a “rare drug” — at that point it was, for a few more years anyway).

There has been some evidence over the years to suggest that Dilantin has a role as a psychiatric medication as well; it seems to show both anti-anxiety and mood stabilization properties. It is these anti-anxiety properties that the Terror is referring to, implying that one of the crooks was using it to treat his anxious tic. (For the record, Dilantin has never been FDA approved for these psychiatric conditions.)

Scene from America's Best Comics #24

Bob Benton tracks down the local pharmacy that made the pills, and the pharmacist helpfully tells him exactly who the pills were for. So much for patient confidentiality. (This may have been before HIPAA, but I suspect sharing such information so freely was at the very least a breach of pharmacist ethics, if not state law). Thanks to the helpful pharmacist, the Black Terror shows up the crooks’ front door step, apprehends them, return the stolen jewelry, and gives the antique chair to the old man. Just another day in the life of a super-pharmacist.

cover, The Black Terror #16The Black Terror was published by Nedor/Better comics in a variety of comic titles starting in 1941, and running until 1949. He was later revived by Eclipse Comics and then AC Comics to little success. More recently, he appeared (in a much modified form) first in Tom Strong and then Terra Obscura, both published by America’s Best Comics. Currently, he is one of the public domain super-heroes appearing in Dynamite’s Project Superpowers.

Bob Benton’s pharmacist background wasn’t just superficial color, as many of the Black Terror’s Golden Age stories involved mysterious medications, chemical concoctions, or dangerous drugs in one way or another. His pharmacy was fascinating too. It may have only been a small town pharmacy, but for some reason he stored the most unusual medications: huge drums of ether, giant jugs or chloroform, and jars of radioactive elements were all commonly shown on his shelves.

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Damn Robots, Always Stealing Our Women!

scene from Fantastic Worlds #5
from Fantastic Worlds #5 (1952)

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Technobabble Theater starring Brainiac 5

scene from Adventure Comics #325

In this scene from Adventure Comics #325, Brainiac 5 spouts some pure Grade-A technobabble. Seriously, this is some of the best (or worst) technobabble that I’ve come across. It rivals anything from acknowledged technobabble master Bob Haney.

While reading this scene, it occurred to me that despite Brainiac 5 being one of the preeminent scientists of the DC universe, this is the first time I can remember him spouting technobabble. I suspect that’s because Brainy never explains why he’s doing things, he just does them — thus no need for explanations or technobabble.

As noted, the panels are from Adventure Comics #325. The artist is John Forte. According to the Grand Comic Database, the writer is Edmond Hamilton; however, the Showcase Presents the Legion of Super-Heroes, Vol 2 (where I scanned it from), lists Jerry Siegel as the author. Regardless, in this scene, Brainiac 5 is trying to help the young Luthor avoid a life of evil — though Brainy doesn’t realize that he is really dealing with an already evil Luthor who has cleverly disguised himself with…a wig.

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Monday PSA: Sharing — The United Nations Way!

Sharing -- the United Nations Way! Click for the full page.Extolling the virtues of the United Nations was a common theme of DC Comics’ Silver Age public service ads; the subject came up quite a bit (and I’ve only reproduced a handful of them, there’s plenty more). Here’s one from September 1958 titled “Sharing — The United Nations Way!”

The subtitle almost makes the ad sound exciting (&ldquoA true story from the files of the International Labor Organization”), but don’t let that fool you — a best seller it’s not.

Click on the image to the right for the full ad.

Like many of the United Nations public service ads, this one strikes me as a little condescending — but admittedly it’s not as bad as some others. On the other hand, unlike several other United Nations public service ads, this one was never re-used — so maybe I’m not the only one who dislikes it.

This PSA was scripted by prolific PSA writer Jack Schiff, with art by this time by the George Roussos. This copy comes from The Brave and the Bold #21(starring the Silent Knight and Viking Prince — no Batman team-ups yet).

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Fashion Advice for the Cult Scientist

How do you stay true to the aesthetics of your Egyptian-themed cult while still letting the world know that you’re an eminent scientist?

Easy — just wear a lab coat over your Ten Commandments inspired fetish cult outfit.

scene from Revenge of the Living Monolith
scene from Revenge of the Living Monolith (Michelinie, Silvestri)

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The Dangers of Space Fatigue

Before going on a long space voyage or traveling to the 30th century, make sure that you are familiar with the stages of Space Fatigue:

scene from Adventure Comics #318
First, impatience.
scene from Adventure Comics #318
Second, irritability.
scene from Adventure Comics #318
Third, confusion.
scene from Adventure Comics #318
Fourth, delusions of grandeur.
scene from Adventure Comics #318
And finally, catatonia.

The treatment is positively medieval: trepanation. Basically, the doctors are drilling a hole in the skull to let the bad influences out. Sure, they coach it in terms like “scalpel rays” and “remove the pressure”, but don’t let that fool you — the doctors of this “great medical foundation” of the future are proposing a treatment for Sun Boy right out of prehistoric times.

scene from Adventure Comics #318

Of course it could be worse, Sun Boy could be space crazy..

Admittedly, drilling a burr hole in the skull to relieve the pressure is one of the primary treatments of increased intracranial pressure (ICP). But an elevated ICP is not caused by psychiatric conditions — like space fatigue — it is caused by such things as head trauma, bleeding into the brain, and brain tumors.
All images are from Adventure Comics #318, by Edmond Hamilton and John Forte

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Monday PSA: Yellowball!

Yellowball! Click for the full page.It’s that time again — time to look at another of the public service ads from the bizarre “Verb” ad campaign that ran in various comics over the past few years. The aim of the campaign was laudable: get kids outside and active — but the ads themselves are where it all falls apart — they’re either bad, surreal, or both. This one falls more in the surreal category.

Click on the image to the right for the full ad

Fore some reason, this ad always makes me think of the awesome Happy Fun Ball.

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